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Player guide

Arcade

Dawn Dash: The Last Light

Nia runs automatically across the rooftops of Auralis. The trail of Sparks is useful twice: it shows a route through the next obstacle and charges the lantern for the Lightbridge.

Player guide

How to play

Your objective

Keep the lantern moving through six districts. Choose District Practice to learn one district without risking a ranked run.

Controls

  • A/D or the left/right arrows shift one lane. W, Up or Space jumps; S or Down slides.
  • On touchscreens, swipe left or right to change lane, up to jump and down to slide. Direction buttons are available in settings.
Worked example

Choose a route at the Lightbridge gate

  1. Approach the fork with an eye on the lantern meter. A collected Spark adds two units of charge.

  2. At 100 charge, move into the marked right lane to take the Lightbridge. The gate spends lantern charge, not your collected currency.

  3. If the meter is short, stay on the street route. Both branches move you the same distance along the run.

Player tip

A gap and a low arch need different answers even when both block all lanes: jump the gap, slide under the arch. Changing lanes will not clear a full-width obstacle.

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