Action
Crowd Master
Start with a single runner on a track lined with recruits, arithmetic gates and a defended fortress. Adding runners is not always better than multiplying them: the right gate depends on the size of your crowd right now.
How to play
Your objective
Bring more runners to the fortress than there are defenders. Each enemy costs one runner, so a tie is a loss. Your score is the number still standing after the battle.
Controls
- The crowd runs forward automatically. Steer with A/D, the left/right arrows, a horizontal drag or the onscreen arrows.
- From level 5, press F or use the formation button to switch between a compact and a wide crowd.
Choose between +20 and ×2 on the first course
Stay near the middle for the first two groups of recruits. Starting with one runner, five recruits and then four more bring you to ten.
At the first gate, +20 takes ten to thirty; ×2 only reaches twenty. Steer the centre of the crowd through +20.
Collect a side group before the next gate. Now compare +15 against ×2 again: with thirty or more runners, multiplication wins. Keep clear of the left barrier before the fortress.
Player tip
Judge the width of your whole crowd at an obstacle, not just the runner in the middle. Individuals at the edges can still hit it.
In-game screenshots
Select a screenshot to see it at full size.



